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3d Nebulae Archives - a dump of our Blender Nebulae renders since 2013

We've been experimenting with 3d nebulae rendering in Blender since 2013 at least. Here's a dump of our test renders and stuff.
All rendered in Blender, Cycles. 100% procedural, no fluid sims involved.
https://www.youtube.com/watch?v=qpC8bp1eRh0 - Watch the teaser of our upcoming Nebula course

3d nebula in Blender

3d nebula in Blender

Procedural noise

Procedural noise

The Vector 'forces' affecting the texture input, pushing and pulling the volume

The Vector 'forces' affecting the texture input, pushing and pulling the volume

Celestial clouds

Celestial clouds

A 2d slice of a 3d Perlin Noise

A 2d slice of a 3d Perlin Noise

Multiple iterations of 3d noise

Multiple iterations of 3d noise

The shader spherified

The shader spherified

All rendered in Cycles

All rendered in Cycles

The nebular explosion

The nebular explosion

The thin flowy structures of the FBM (fractal Brownian motion) noise

The thin flowy structures of the FBM (fractal Brownian motion) noise

An embedded noise (3 iterations of the noise texture affecting itself)

An embedded noise (3 iterations of the noise texture affecting itself)

Procedurality in action

Procedurality in action

The fiery self-illuminated nebula tendrils

The fiery self-illuminated nebula tendrils

The Nebulae video course CG teaser